I once again have to give the team that poured their hearts and souls into this game a huge thank you. I bought the game nine times, if you can believe it. It's a game that I cherish dearly and I will continue to do just that. It goes against all sensible reason, and it makes no business sense whatsoever, but this is SEGA we're talking about, so take that for what you will.Īgain, it just reinforces the fact that Sonic Mania was, and is a genuine miracle. Play the original Mario Bros for the NES and relive the glory days of retro gaming. I was genuinely crushed, and I'm not going to mence words, I'm actually flabbergasted as to why they've gone the route that they have. I won't be getting into those details today but it was extremely disheartening to hear that Sonic Mania wouldn't become a series. If you've wondering why it's been three years since Sonic Mania, and there's been nothing, is because SEGA made a planned Mania sequel go kaput for some very questionably dumb reasons. Sonic Mania est un jeu vidéo de plateforme à défilement horizontal développé par Headcannon et PagodaWest Games et publié par Sega.Il appartient à la série de jeux Sonic the Hedgehog tant le style de jeu que le style graphique se rapprochent des premiers épisodes de lépoque Mega Drive. 2D Sonic is back in an all-new adventure Play as Sonic, Tails, & Knuckles as you race through all-new Zones and fully re-imagined classics, each filled with. Listen, it's pretty obvious if you're perceptive and know where to look, but I'll say it anyway for those that aren't as into this kind of stuff. But every month we have large bills and running ads is our only way to cover them. We dont have paywalls or sell mods - we never will. It's a true shame then, that it's not getting a sequel. Amy in Sonic Mania Extra Slot Amy - Late Feburary Update v1.4.0-02.27.23. For the first time since the classic era, a Sonic game received widespread critical acclaim, and it's impact hasn't lessened any since then. My only other negative is, the fact that the game ends.Īs Aaron put it, this was the game that "changed everything."Ĭritics loved it. It's nothing but a small inconvenience to me. Sure, you could say the game is too heavily reliant on nostalgia with having two thirds of game being old levels, but honestly, considering how new and refreshed they made the stages feel, I can't justify knocking off any points for that.
Something about a Japanese snow garden just hits different, man. Press Garden continues to be my favorite. The amount of creativity that went into these levels just made me desperately want more of them. They feel like natural extensions of Sonic's universe, while still feeling like their own unique things. Studiopolis, Press Garden, Mirage Saloon and Titanic Monarch all bring something new and fresh to the table.
I was also interested to read that the game manages to faithfully recreate stages, music and sound effects from previous games, as I found the music enjoyable and enjoyed some of the creative levels.The team went above and beyond with the game's four new zones. Some of the additions seem positive as well, particularly the large rings (so it can be easier to collect them after Sonic was injured) and the absence of bottomless pits. I thought it was interesting that the main feature of 2D Sonic games was maintaining momentum, which explains the abundance of looping pathways and having to maintain a fast speed to climb steep curves. I have heard this game being praised for it’s ability to mix familiar aspects of old Sonic games with new levels and updated gameplay. I have not played this game, but have enjoyed some of the 2D Sonic games released during the 1990s.